Showing posts with label LAI Spring 14. Show all posts
Showing posts with label LAI Spring 14. Show all posts

Sunday, November 9, 2014

Tube Chop

Have you ever wanted to show just a piece of a video to your class? As a teacher I always run into the problem that I'd like to show my class a clip from a whole video but clicking through to figure out where it starts is very time consuming. Well, I'm here to save the day and tell you about Tube Chop. Tube chop gives you the chance to put in your YouTube link and shorten the video to only the content you want to be seem.

I played around with Tube Chop and decided to use a video for ESL students on Immediate Family. For this lesson I would have students watch this video and then create their own family tree of just their immediate family. I know in some cultures it is inappropriate to ask questions about someones mother. Therefore if you have a student in your class who is not able to discuss information about their mother, have this student talk more in detail about their siblings. Students should be able to state who is in their immediate family and refer to their brothers and sisters as siblings. They should also be able to share a sentence about each member of their family. When referring to their siblings they should also use the terms we heard in the video "elder" and "younger" when giving information about them. First this will be done orally in class as a whole, then each student will write it in a sentence with assistance from the teacher if needed. The teacher would be able to assess the students use of the immediate family vocabulary by the sentences they provide. For example, if the student says "My younger sibling works as a nurse in a hospital". If the student young you can assume that this information is incorrect. The teacher should look for an answer along the lines of "My younger sibling is in 3rd grade".

Monday, October 13, 2014

Escape the Room

Today I explored the world of Escaping the Room Games! If you're not familiar with what escaping the room games are, I'll give you a brief overview. It's an online game where you can point and click to explore a world of your choice. You are trying to complete a task for your character by reading the pop ups directing you what to do. 
I tried a few games but my favorite was Griswold the Goblin who is on a quest to fix his television. He 's just a a dopey little guy who lives in a cave. I probably played this game for about an hour! I thought this would be an interesting game to use in an ESL classroom.
The great thing about this game is that some directions come only written, while others are given orally and in writing. I think depending on student level this game could be used in a variety of ways. 
For example, with intermediate learners I think it could be beneficial as a whole class to introduce the game. The game would be brought up on the overhead and one student would navigate while the other students in the class worked together with where Griswold should go and what he should do. The teacher can prompt the students if they seem to get stuck or clarify any words they don't understand. 

Whats nice about this game is that in the bottom left hand corner of the screen are Griswold's capabilities. One is walking, the eyeball is for him looking at something more closely, the hand is for touching and him being able to move things around, and the mouth is for him to talk. This could be something that you have the students write about. This would be a simple introduction to how to play the game, but also have them begin developing vocabulary and using descriptive words. An ongoing activity throughout the game could be to find descriptive words to describe what they see or keep a running list of words that they're unsure of. Later on, students could work together to develop a word wall of all the vocabulary associated with the game. Eventually I would have students work in pairs to play the game. As their language skills developed I would establish checkpoints for where they should go up to in the game. Then I would have them narrate Griswold's adventures for that day. They should be able to write about any new characters he met, where he went, what it looked like, or anything else that gives insight to what they did in the game that day. 
The role of he teacher would be a helper. The teacher should monitor student work and answer questions. I also think to verify that the students know what they're supposed to be doing. In order for students to meet the learning objectives they must actually play the game and complete a piece of writing that goes alongside with playing the game.
This is a cute game worth checking out. It's a way for students to practice reading, writing, and listening while having some hands on experiences.

Friday, October 10, 2014

What is Gamification?


        First and foremost you're probably asking yourself "what is gamification?" According to Educause's Things You Should Know About Gamification, "Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior". It is used to create an engaging dynamic. It generally engages students because they're given game like prizes. It gives motivation to reach certain accomplishments. I also gives teachers a way to track accomplishments and points. Using games to learn keeps students engaged and stimulated and gives them the chance to work at their own pace and achieve their individual goals.

Tom Chatfield presents an interesting rationale in a TED talk titled 7 Ways Games Reward the BrainGames reward your brain with experience bars that measure progress, multiple long and short-term aims, rewarding effort, feedback, and have an element of uncertainty. Using games is engaging and this is because, effort is rewarded although the reward before hand is uncertain. 


At one point he discusses the neurotransmitter associated with learning, dopamine. This is a chemical released by the brain that is associated with reward seeking behavior and makes people feel good. They have found ways to track the dopamine levels in the brain while gaming, which has given them the opportunity to predict learning and enhanced engagement when learning is taking place at an enhanced level. This has given them the chance to find moments when someone is most likely to remember and when someone has confidence. It shows how "game-playing and reward structures make people braver, make them more willing to take risks, more willing to take on difficulty, harder to discourage."  Gaming makes students confident and gives them opportunity to collaborate. Both of these are very important qualities students should have in everyday life and in the working world.

Now that we know what gamification is and how it effects our brain, here are some ways that you can incorporate games in your classroom for your students. Digital Play shares 10 Gaming Genres To Adapt In Class and they are: point and click, escape the room, arcade, puzzle, strategy, adventure, casual, massively multiplayer online role playing games, alternate reality, and virtual worlds.
A few of my favorites I could see myself using the classroom are:
  • Escape the Room - Language can be used by getting a student to write about a walk through that we do as a class or they do on their own. If you're not familiar with them you can check a few out here
  • Arcade - Games like these can give students the chance practice language skills at a quick pace.
  • Puzzle Games - These could come in handy when testing a students ability to understand word or language patterns. You could create an activity to a virtual word sort.
Overall, using games in your classroom shows how effective it is for student engagement and the benefits it has on a learners brain.

Sunday, October 5, 2014

you can use twitter in the classroom!???!

According to Twitter they have over 271 million active users and roughly 500 million tweets are sent per day. How can we as teachers use this site for professional development and in the classroom with students? I browsed the internet and was overwhelmed with the ideas that were presented about how to use this resource.

The first site I looked at was 60 Inspiring Examples of Twitter in the Classroom. The great thing about this site was that they break down the uses into different categories: Communication, Organization, Resources, Writing Skills, and Twitter Exercises. These are a few of my favorites from each category:
  • Twitter as a Bulletin Board - This is a way teachers and students can openly communicate about whats happening in the classroom. For example, if the teacher is going to be out that day, the teacher can tweet at the class they will not to be in that day and to bring a book with them to read that day in class.
  • Twitter Recaps - At the end of a class the teacher or an assigned students can give a brief summary about what students learned that day.
  • Ask for Help or Advice - This is more so for a teachers professional development,  but a teacher can join twitterchats and ask questions or get advice from other teachers or professionals. It's a quick way to connect with teachers all over the world and get new ideas.
  • Vocabulary Building - Students can each tweet a sentence using a vocabulary word they had learned that day. 
  • Conversations Can Continue Outside the Classroom - Students still have questions after the class is over or are having trouble doing their homework. A quick tweet to the teacher or a fellow classmate can clear up whatever trouble they're having.
The site is absolutely worth checking out. They have over 50 other creative ways that teachers can use twitter.

The other site I looked at was Teachers Guide to Using Twitter in the Classroom. They break Twitter down into 3 categories: Connect, Communicate, and Collaborate. "In 140 characters or less educators are connecting with others from around the world to share resources, take part in global discussion, stay informed, give and receive 'just in time' teaching and learning. The same can happen for your students." The photo below is from their website explaining how Twitter can be used in the K-8 classroom. 
As you can see, it gives teachers a way to connect with parents, send students reminders, share links with students, and document classroom learning. You can also give students extra credit assignments: post a book recommendation, write a poem, or share something you learned recently. I actually had a professor once on the first day of class have us describe your summer in 140 characters or less. Assignments like this can teach students that quality is more important than quantity. It also helps students learn how to revise. A lot of times you have something you want to say but it's too many characters. You have to think how you can still get your point across but with less words. 

This site would be a good one to use if you were going to use twitter in your classroom. It gives a very simple break down of twitter vocabulary, etiquette, quality and a basic how to. 



Tuesday, September 30, 2014

A Learner is Like.....

We've always been told that children are like sponges, that they absorb any information that we ever give them. After reading Connectivism: A Learning Theory by the Digital Age and watching The Conflict of Learning Theories with Human Nature , both by George Siemens I've reconstructed the old saying. 
A learner is like a sponge in pebbly, muddy water.
Here's why:
According to Siemens, one of the principles of connectivism is "Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen though the lens of shifting reality. While there is a right answer now, it may be the wrong tomorrow due to alterations in the information climate affecting the decision." The water and pebbles represent the ability to choose what information a learner decides to absorb. A sponge will pick up water and some very small pebbles, however it cannot absorb it all. This is much like a learner who chooses what they want to learn.
As we all know, a sponge not only absorbs but when you squeeze it, it will release whatever it has absorbed. According to Siemens, "As human beings we desire, or crave the ability to externalize what's in our heads." Squeezing a sponge is much like externalization. You are taking what you have learned and putting it back out into the world. It is basic human nature to want to share what we have learned. 
The process of absorbing and releasing or learning and externalizing can be done over and over.
This should be kept in mind when teaching. You need to make the information you are presenting to your students appealing because ultimately it is up to them what they want to do with the information you are giving them. They can choose to absorb it or leave it behind. It is also very important to give your students a chance to externalize what they have learned. It is basic human nature and should not be ignored. 

Saturday, September 27, 2014

Interactive Online Communities

Hello again!

Today I've explored Google+ Communities. I've been hearing about them for a while so I decided today was the day to actually dive into the Google+ world. Needless to say, it was  much easier than I thought and extremely helpful. 

I joined two Google+ communities: Teachers for Interactive Language Learning and English Language Teaching. As a future ESOL teacher I found these communities extremely helpful. From what I saw it was teachers for future teachers sharing their ideas, literature, questions, and resources with one another. I actually found it very similar to a Facebook group. You join a group, can see who else is a part of the group, post text and photos on the wall, and comment on other peoples posts. 

As a teacher you're always looking to better yourself. Joining a Google+ community gives you the opportunity to always keep learning new things about education. You'd also be surprised how many people are willing to help and give ideas. For example, I could post a question "I'm looking to teach my students modals. Does anyone have any suggestions of an interactive website I could use to teach these?" Even if someone may not have a website they can share, they would share ideas or success stories they've had in their classroom. It's always enlightening to get new ideas.

I also like that you can change your settings to be notified when people post on the page or not. If you don't want to be bombarded with notifications, opting out is as easy as clicking a button. 

Needless today, joining a Google+ community gives you the opportunity for constant teacher development without having to pay any fees or having to leave your house and change out of your pajamas!

Friday, September 26, 2014

New and Improved Pen Pals

For this blog, I’ve been asked to explore the website ePals! ePals is a web-based tool that helps students from grades K-12 interact with other students from around the world.
Features of ePals
The main feature of this site is for teachers to find other classrooms that their class can interact with. I found a lot of teachers create an account for their specific class. For example, while browsing the site I came across this ad:
As you can see the teacher gives a brief description of their class stating the age, native language, and goals. There were DOZENS of these postings from countries all over the world. 

There is also a feature called ePals Clubhouse. This is a place where students can connect with each other and publish their writing, play games, create art. The website is incredibly interactive and gives students the opportunity to speak and work with other students.
Parents are largely concerned about who their children are speaking to on the internet. A nice feature about ePals is that it is a protected space for student interaction. The teachers can manage and monitor what the students are able to see and interact with. ePals complies with the Children’s Online Privacy Protection Act and the Educational Rights and Privacy Act.
How I'd Implement it in My Classroom
One activity I found on the site that I was really liked was creating your own cultural profile. First, I would find a teacher who had English speaking children in their classroom that were willing to partake in an e-mail exchange. What I would do is have each student in my class and the other teacher’s class create a cultural profile. This is where a student fills out a Cultural Profile Worksheet that has information about them as well as photos. Each student in my class would be assigned to a student in another class and they would look at their cultural profile. They would read each other’s profiles and create a dialogue based on what they read. If the teacher agreed I would like students to be able to Skype with one another after they have created their questions.
Although this activity would take more than one class, students would have two goals.
  • Students will be able to fill out a cultural profile worksheet using information about themselves.
  • S tudents will be able to generate 5 questions they could ask their ePal after viewing their cultural profile.

This would fulfill NYS ESL Learning Standard 4 that students will listen, speak, read and write in English for classroom and social interaction. They will be writing about themselves while filling out the cultural profile worksheet and the questions they have for their ePal. They will be reading when they are reading their ePals cultural profile. They will be speaking and listening when skyping with their ePal and having a conversation using the questions they had written.
Overall, the site is incredibly fascinating. It gives students the opportunity to interact with people their age that they probably would never have the chance of working with otherwise.


Friday, September 19, 2014

DIIGO vs Pinterest....... Which would you choose?

As teachers we often find ourselves coming across a lot of resources while were at school and saving them to the school computer. We sometimes find them at home while we're on our laptop. There are even times we find things while browsing on our phone while we're out and about. 
Over the past week I've been exploring the world of DIIGO and Pinterest. Both of these sites help you not only find resources, but have a place to save them where you can access them from any computer, smart phone or tablet.
Before telling you my favorite, I wanted to share some pros and cons I found with each site. 
DIIGO Pros

  • You can highlight on the sites that you've bookmarked and saved to your library. This makes it easy to find the specific information you're looking for when you refer back to it.
  • You can use multiple tags for each site you bookmark. Diigo will recommend a few tags that you can use but you can also create your own.
  • You can also have your own write up for each site. Make a few notes so when you're referring back to your library you can read a brief description of the site. If you want you can even copy and paste from the original article to appear in the notes/comments about the site.
  • You have the ability to follow anyone with a DIIGO and they can follow you! This makes it easy to view other peoples pages.
  • You can message the people you follow to ask them questions, make comments, or just strike up some conversation.

DIIGO Cons


  • You cannot post comments on other peoples DIIGO's. If you have any questions or comments you have to message them directly.
  • Although you can follow others, I personally had some difficulties following people. When you hit follow, a CAPTCHA message appears that you must complete in order to be able to follow them. On multiple occasions a CAPTCHA wouldn't load therefore I could not follow new people.
  • You are not offered suggestions for related articles or resources. 

Pinterest Pros

  • If you're posting something to Pinterest, you have the ability to create your own tags so people can find what you've posted. You can also search specific tags when you know what you're looking for. Although you cannot tag the sites you've found, you can pin them to your own personal board that you've created.
  • You have the ability to write about each site you've found in the "community questions". Here you can make comments or ask questions about the site you've found.
  • You have the ability to follow people and they can follow you. 
  • You can direct message people on Pinterest.
  • You are offered suggestions for related sites. For example, you can search the word education and every post that someone has tagged the word education in will appear.
Pinterest Cons

  • You cannot highlight text on sites that you "pin" to your boards.

Although both sites have great ways to find resources and access them again later on any device, I would have to say that Pinterest would be something I'd continue using over DIIGO. I found Pinterest to be a lot more user friendly and easier to manage. All pins have photos attached which helps you sort through them quickly. It was very easy to find hundreds of boards relating to what you're looking for.

What would you choose!?

Sunday, September 7, 2014

A few things you probably didn't know...

Hello all!

Today I watched two videos that are truly mind blowing.

The first was Social Media Revolution 2011 which shares some of the social media statistics from 2011.
For example, if Facebook were a country, it would be the 3rd largest in the world! Also, a new member joins LinkedIn every second. These statistics are an eye opener as to how main stream social media has become and what a huge role it plays in peoples lives.

The second video I watched was Shift Happens. It's quirky title does it justice!

What I liked about this video is that it focuses on how the world is constantly changing. For example, the top 10 most popular jobs in 2010 did not even exist in 2004. If that will always be the case, as teachers, we're preparing students for jobs that don't even exist yet! It also has some statistics that are specifically focused on certain countries that were actually quite shocking.

I don't know about you but I learned a few things today. Who knew you could learn so much in under 6 minutes from watching 2 videos!