Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, October 16, 2014

Garbage Dreams

Hello everyone!
This week I am further exploring gamification, but this time I am focusing on serious games. The game I chose to play is called The Garbage Dreams Recycling Game and I played the game about 8 times (it's kind of addicting once you get started). This game is based on a documentary titled Garbage Dreams that shows you an inside view on Egypt's garbage people. This game lets you play the role of a recycler. Your goal is to recycle as much as possible while also building your recycling empire without running out of money

The picture above is the map you have when you begin. As you can see there is a map with different places and names on them. Also on the side bar you can see there are types of recyclables. 
Below is a photo of what it looks like when you sort your garbage and have to place it in the correct recycling bin. Therefore, you need to know which items fall under which recycling category. It's important to know which piece of garbage it supposed to be put where because for each item you put in the wrong place you lose money! 
Before playing I would have students go through the website and copy down any words that they think would be important to know. I would have a list of my own as well in case they miss a few that I believe are important. 
For students that are beginner to intermediate learners I could focus strictly on vocabulary for this game. So my language learning objective for them would be:
  • Student will be able to identify each recycling category (organics, paper, tin, glass, plastics, aluminum) and know acceptable items that can be put in each category. 
How I would have students do this would be by using a picture sort. I would provide roughly 20 photos or actual items (if my classroom allowed it) and have them tell me which category each item belongs in and why. For example, a magazine belongs in the paper category because it is made of paper. A soda can does not belong in organics because it is not safe for an animal to eat. 

For more advanced students I would have them create a summary of the game. They may already know a lot of the recycling vocabulary therefore the can use these words and don't need to be taught the terms from scratch. My language learning objective would be:

  • Student will be able to use recycling vocabulary to write a narrative of The Garbage Dreams Recycling Game.
Students will need to create a clear piece of writing narrating what the game is about and how to play. Students will need to use vocabulary and correct grammar, spelling and punctuation. 

I chose this game because I think it's a very important topic that can be used or seen across countries. It allows students to understand that their actions can make a difference in the world. It also teaches them how to be more environmentally friendly.

Monday, October 13, 2014

Escape the Room

Today I explored the world of Escaping the Room Games! If you're not familiar with what escaping the room games are, I'll give you a brief overview. It's an online game where you can point and click to explore a world of your choice. You are trying to complete a task for your character by reading the pop ups directing you what to do. 
I tried a few games but my favorite was Griswold the Goblin who is on a quest to fix his television. He 's just a a dopey little guy who lives in a cave. I probably played this game for about an hour! I thought this would be an interesting game to use in an ESL classroom.
The great thing about this game is that some directions come only written, while others are given orally and in writing. I think depending on student level this game could be used in a variety of ways. 
For example, with intermediate learners I think it could be beneficial as a whole class to introduce the game. The game would be brought up on the overhead and one student would navigate while the other students in the class worked together with where Griswold should go and what he should do. The teacher can prompt the students if they seem to get stuck or clarify any words they don't understand. 

Whats nice about this game is that in the bottom left hand corner of the screen are Griswold's capabilities. One is walking, the eyeball is for him looking at something more closely, the hand is for touching and him being able to move things around, and the mouth is for him to talk. This could be something that you have the students write about. This would be a simple introduction to how to play the game, but also have them begin developing vocabulary and using descriptive words. An ongoing activity throughout the game could be to find descriptive words to describe what they see or keep a running list of words that they're unsure of. Later on, students could work together to develop a word wall of all the vocabulary associated with the game. Eventually I would have students work in pairs to play the game. As their language skills developed I would establish checkpoints for where they should go up to in the game. Then I would have them narrate Griswold's adventures for that day. They should be able to write about any new characters he met, where he went, what it looked like, or anything else that gives insight to what they did in the game that day. 
The role of he teacher would be a helper. The teacher should monitor student work and answer questions. I also think to verify that the students know what they're supposed to be doing. In order for students to meet the learning objectives they must actually play the game and complete a piece of writing that goes alongside with playing the game.
This is a cute game worth checking out. It's a way for students to practice reading, writing, and listening while having some hands on experiences.